There is lots of stereotypes in games and media all over the world, it’s pretty hard to miss it all. Yet is it good? Sometimes we do not notice the stereotypes, and it all just passes over our heads. But when it is noticed, there’s always thought and views upon it as if it is wrong or right.
Here are just a few examples of this through games and media:
In Video Games
Kushi (Okami)
The rice and sake brewing “goddess” according to a man named Susano in Okami. There are many female stereotypes in Okami, but Kushi is a good example of a strong and weak ‘damsel in distress’.
In the game Okami, she is faced with the problem of being a sacrificial damsel to the dreaded demon Orochi (an eight headed demon which is a representation of a true Japanese mythological serpent, Shinto). During the time period, a tradition was kept that each year for seven years, Orochi would choose a daughter from a family to eat; Kushi being the next. (You could say that Orochi dare pick the son of a family as they are too strong and may fight back.)
As Kushi puts forward herself to be the sacrifice, she turns to Susano (a warrior by bloodline) for help. Still, even if Kushi is stepping forward to make Susano save her, she is still showing she isn’t strong enough to defeat the monstrous Orochi by herself and is still needing a male character to come and save her.
Chell (Portal)
Chell (the main protagonist and puzzle solver in Portal) is a character with a strong representation of a Female Character.
In a world where she doesn’t belong, Chell has to go through tough and brutal tasks to run away from something she doesn’t want to be part of; being a test experiment. Through the story, Chell completes very masculine tasks by herself, yet still rocks the stereotypical beautiful feminine features (dismissing other female characters which look like men to accommodate their masculine actions).
Through both Portal 1 and Portal 2, as the main protagonist, she succeeded in passing through tough decisions to run from the test facility, managing finally to escape and free herself from the terrors below with no help from a ‘male’ character. Chell doesn’t fill the role of a damsel in distress, neither a female character for show. She shows a capable female which can escape from her own problems and fears.
The Kid (Bastion)
A silent protagonist from the indie game Bastion. Little is know as to whether he is a fully grown man or a child, but he still fulfils the status of a strong male character.
The Kid didn’t do well in education and took time to serve on the Rippling Walls, gaining money to send back to his frail mother at home. However, when his mother died, he decided to take on a different position on the walls in which gained trust between the troops around him. But then, the Calamity (a horrible apocalypse) struck, and all that was left was himself fighting through monsters.
As a male, serving on the Walls was the honourable thing to do, to serve and bring power to the country (a very masculine role). Because of this power which The Kid gained through years of service, he ends up saving a handful of people by himself; male and female. The balance between the people saved, however, is quite astounding as normally the female characters are the ones being saved. Not just the male and female.
In Films
Bryan Mills (Taken)
Father of a daughter, as a former man of an agency (strong male stereotype), he retires from his duty to gain a bond between him and his daughter.
For the daughter’s (Kim) 17th birthday, she would like to follow U2’s concert tour around Europe, yet her father is not too please about it. Bryan gives in and allows her to go, only letting his daughter fall pray to kidnappers in warm Spain. Through the film, Bryan tries to get back his daughter with his enormous set of skills learned whilst working at the agency.
As stated before, as the main protagonist, he surely shows a lot of skills and tough examples of a pure strong male character. Bryan never shows fear, only determination. However the female character (his daughter) is unable to save herself from kidnapping.