Text Adventure Games
Zork (1977)
One of the most earliest interactive game known to many, Zork was a very popular text game which required much thinking, mapping and panning to get past. Text adventure games all really required this technique, and got many players talking amongst themselves to help each other escape the ruins, or race against each other to see who can complete the game first. That’s not all, text adventures also pressured the player into using their imagination whilst they were reading the white text on the black background. Just like reading a book, you had to visualise what surroundings you were in, and what the characters look like.
(Wikipedia, Zork, 2013)
Contained 2D Space Games
Space Invaders (1978)
Space Invaders is quite an iconic game, which everyone knows and loves. At some point, many people have played Space Invaders in their life, may it be the original or recreation on a web-browser. Space Invaders was one of the first games to make people compete for high scoring, and was a big hit for already hard-core tech masters. Contained 2D Game Spaces is a game which is really based souly on the space given. As the screen doesn’t move, the monsters/creatures/characters stay on the space and can only interact with what is given.
(Wikipedia, Space Invaders, 2013)
Wrap Around Space Games
Asteroids (1979)
Asteroids is a game that needs total concentration and skill to get through stages and defeat the rocks that try to pummel into you. Pressing that button multiple times to shoot down all the asteroids that are about to collide to you, you can quickly lean to the side and pop out from the other side of the screen. That is a Wrap Around Space, items being able to pass through the screen and appear on the other side, kind’ve giving a 360° feeling for the player. They can explore, and do quick escapes with these routes. However, they still only have the space given to them to run around in.
(Wikipedia, Asteroids, 2013)
Adjacent Space Games
Berzerk (1980)
Not the most prettiest of graphics, but certainly appealing to play, Berzerk is a game which requires using your wits perfectly through each stage. As you are being attacked by robotic figures, it’s the players job to clear the area with their own guns. When a player has finished a room, they can move across the screen and go through a door, bringing them into another room. Adjacent Space is really just the player moving from one area to the next exploring a set room which doesn’t lead to any where but the next stage. Areas aren’t normally very big, and only stay on one screen.
(Wikipedia, Berzerk, 2013)
Game Space That Scrolls On One Axis
Spy Hunter (1983)
Spy Hunter is an adrenaline rush game, as it’s based on vehicles with armed guns ready to fire. One of the few arcade games to come onto a console just after its release in the Arcade, Spy Hunter was quite a big hit. Game Space That Scrolls on One Axis is a game which goes for infinity upwards or downwards, giving the player a sense of progression. The best way of describing it would be a car which starts from the bottom of the road, drives forward, and discovers new ways in front of them.
(Wikipedia, Spy Hunter, 2013)
Games Scrolling Around Space With Two Axis
Gauntlet (1985)
Being one of the first dungeon crawl games, Gauntlet was a very impacting game in the 80’s. Not only was it hard to keep killing monsters, but it was also hard to help your fellow team mates whom are also playing on the screen. Scrolling Around Space With Two Axis are games which have much more space then just one entire screen. As you move to one side, the camera will pan across and show you the other area, and as you move upwards, the camera will show you that side, etc. However, the area is still restricted in one certain drawn out space.
(Wikipedia, Gauntlet 1985, 2013)
Parralax Scrolling Game
Streets of Rage (1991)
Streets of Rage is a beat-em’-up game, where you run around kicking and punching many individuals to get onto the next stage. Each stage gets much harder then the last, and when you finally get to the end of a scene, you are then greeted with a much more harder boss, which you must kill to progress. Parralax Scrolling is when the screen follows with you, but the images in the background, foreground and front move at different speeds, giving depth and perspective to the player. This gives the feeling of a greater space for the player to explore.
(Wikipedia, Streets of Rage, 2013)
Limited 3D Space Game
Star Wars (1983)
Unlike many other shooter games, this game enables you to progress through stages without you being able to kill every enemy on the screen. Star Wars lets you take the place of Luke Skywalker in a X-Wing through space. What the Limited 3D Space means is that the way the objects are graphed on the screen gives you the illusion of 3D materials on the screen, because the lines and edges give you is the depth of an object. The drawings make you feel like you’re moving through a 3D environment.
(Wikipedia, Star Wars 1983, 2013)
Isometric 3D Space Game
Zaxxon (1982)
With some of the most mind blowing graphics during its time, Zaxxon was a brilliant shooter game that kept the players on their toes as they threw the money into the machine. During stages, as you’re shooting down enemies, you must make sure to keep your ship topped up with fuel by shooting down canisters of fuel. Isometric 3D Space is an unlimited space but is only seen from one perspective of the room. That one perspective is never changed, so there is room for creators to make 3D looking models so it seems like things are popping out at you, rather then 2D objects on a random perspective.
(Wikipedia, Zaxxon, 2013)
Window To The Outdoors Game
Duck Hunt (1985)
Duck Hunt is a point and shoot game, where you have to hunt down ducks in each stage and shoot them all with your gun. As the game progresses, more and more ducks will fill the screen, making it harder for the player to concentrate on certain areas of the screen. Window To The Outdoors is just what it means, a window to the outdoors. You are able to see green grass and areas in front of you, but you have to use reflexes to get what is on the screen.
(Wikipedia, Duck Hunt, 2013)
Two Spaces, One Screen Game
Spy V.S Spy (1984)
A quick session to see who can kill who first, Spy V.S Spy is a sort of strategy game that is built around a two player atmosphere. Both players must collect all of the items before the timer expires, but there isn’t double of any items. This results in both players in search of one another so that they can claim their items. Two Spaces, One Screen is just a two player mode, where two players with two controllers can plug in and start playing with each other.
(Wikipedia, Spy vs. Spy, 2013)
Video Captured Game
Mortal Kombat (1992)
A brutal but very fun combat game, Mortal Kombat is all about getting your opponent to the end of their health bar before the timer runs out. There are power ups and special combos which you can press on the controller, which enables both players to specialise in trying to kill one another first. Video Capture is when games take pictures of real humans/objects/animals and place them into the game as sprites without actually making the sprites themselves. This gives the game a realistic animation, plus realistic models which the players can play as.
(Wikipedia, Mortal Kombat, 2013)
Mapped Spaces Game
Myst (1993)
Myst is a beautiful game, all about looking around the surrounding areas and finding areas which have never been explored before. Really, the main point of the game is to have an experience with the land, and take in the environments. A camera which can pan around panoramically, Mapped Spaces show surrounding areas but the player can only progress my clicking forwards on the screen. This stops from the camera moving around on a loop rather then the player having full control.
(Wikipedia, Myst, 2013)
One Horizon Game
Doom (1993)
Doom is quite a gory game, full of bad monsters that come from outer space. You play as an aged male, running around with guns blazing, destroying all the enemies in your path as you reach the end of the stage. One Horizon basically means that the player cannot look up and down, but can pan left and right and walk forward and backward as the please, rather then waiting for an area to load in for them. This game also classes as a First Person Shooter, where all you can see is the characters had and gun.
(Wikipedia, Doom, 2013)
Horizontal/Vertical Camera Game
Tomb Raider (1996)
Running around in a 3D space, the character is also 3D. Tomb Raider was a very iconic game when it first reached the shelves all those years ago. With it’s amazing graphics and beautiful scenery, you could go and climb any where. Horizontal and Vertical Camera games are specifically for players to basically see the character (3rd Person) and their own surrounding areas. As the character turns, the camera turns, no needing to tell exactly where the camera needs to go.
(Wikipedia, Tomb Raider 1996, 2013)