[NOTES] Creating a Bowl in 3DS Max

[1] Make a cylinder on the stage and change the Parameters: Radius to 40.0, Height to 35.0, Height Segments to 1.0, and Sides to 14.0. This will make a nice start to creating a bowl shape.

[2] Right click the cylinder and go to Convert To > Editable Poly. This will make the object more editable as stages progress.

[3] In the selection option, select Polygon and click on the bottom polygon. From here, select the scale tool at the top of the program and scale down the size of the bottom polygon. This creates a dip for the bowl itself.

[4] Move to the top Polygon, right click, and click the little box next to Insert. Change the amount to 1.0. This will create a new polygon inside the middle.

[5] Select the new polygon, right click, and click the little black box next to Bevel. Here, change the Height to -25.0 and Outline to -13.0.

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[6] With the Polygon Selection tool still active, go around the Polygons which are inside the bowl and apply a Smoothing Group, which is at the bottom of the right bar, which will give a nice smooth edge for the bowl.

[7] Click the bottom of the bowl Polygon, right click, and select the little black box next to Inset. Change the amount to 2.0. Right click again after pressing OK for the Inset, click the little black box next to Extrude and change that amount to -1.0.

[8] Flip down to the bottom of the bowl, select the bottom Polygon of the object, right click and select the black box next to Inset. Again, change the amount to 2.0. Press okay, right click again, press the black box next to Extrude. Change the amount to 1.0.

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[9] Quick and simple! Apply UVW mapping and unwrap the textures which are needed to give the bowl some colour, or interesting features.

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[10] After creating textures in Photoshop and applying them to the object, you have now finished the bowl itself.

BowlRender

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