Currently we have been assigned to do a concept based on a genre we are very interested in. I have done this quite a few times, but I decided to do something a little more personal.
Here is some of the text I will be using in my presentation, as well as images that really explain the whole concept of what I am trying to grasp at.
What Genre Will I Be Doing?
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I pick a “Musical Platforming Game”
Musical platformers (such as Bit. Trip Runner) use momentum to create exciting sound effects and a beat for the player to follow. If the player does this correctly, the game flows fluently. However, one wrong mistake, or out of time with the music, you fail. Games like these are normally fast paced and use obstacles, colours, animation and other things to throw you off balance.
Environments and Musical Feelings
Musical games are all very different, but all really focus on how music makes us feel (even self-consciously). Because we all have some sort of rhythm, games which ask you to keep in time with the music also throw bright and distracting colours at you. This is the competitive side of the game, and can really keep you on edge or make you frustrated. Bit. Trip Runner does this quite a lot, but because of the fast pacing of the game, you keep coming back for more.
Platform Games and Characters
Platform Games and their characters normally don’t have the greatest appeal, and normally don’t have an emotional attachment (Mario is a good example). But what if you bring quite a big story concept with the character? Great games like Limbo and Dust: The Elysian Tale have, and gain great emotional attachment through their own stories.
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I used these examples because I wanted everyone to realise what kind of character, scene and story I would like to incorporate in my concept game pitch. I also wanted to show how much detail I had looked into these games. Through all the searching and examining these games, I came to the conclusion of my back story I would like to do for my game. I wanted something very intricate and very open for people to use their own imagination to come up with a story they wish to conceive.
My Games Backstory and Idea
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“What is it like to be part of a program that you never knew existed? Yuki Kenba contemplates this every day. As he strives to be the musical artist that his heart desires, he feels a lack of motivation, courage, and self esteem. He blames the program, the machines inside of him. Not only does it suppress his own encouragement, but it only guides him to do what they want. He will fight back through the only thing he has control of; his dreams.”
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